#pragma once #include "Object.h" class UChannel : public UObject { public: void StartBecomingDormant() { void (*StartBecomingDormantOriginal)(UChannel* Channel) = decltype(StartBecomingDormantOriginal)(this->VFTable[0x298 / 8]); StartBecomingDormantOriginal(this); } bool IsPendingDormancy() { static auto BitfieldOffset = GetOffset("Connection") + 8; return ((PlaceholderBitfield*)(__int64(this) + BitfieldOffset))->Seventh; } bool IsDormant() { static auto BitfieldOffset = GetOffset("Connection") + 8; return ((PlaceholderBitfield*)(__int64(this) + BitfieldOffset))->Third; } };