#include "CheatManager.h" #include "reboot.h" void UCheatManager::Teleport() { static auto TeleportFn = FindObject(L"/Script/Engine.CheatManager.Teleport"); this->ProcessEvent(TeleportFn); } void UCheatManager::DestroyTarget() { static auto DestroyTargetFn = FindObject("/Script/Engine.CheatManager.DestroyTarget"); this->ProcessEvent(DestroyTargetFn); } UClass* UCheatManager::StaticClass() { static auto Class = FindObject(L"/Script/Engine.CheatManager"); return Class; }