#pragma once #include "Object.h" #include "Stack.h" class UInventoryManagementLibrary : public UObject // UBlueprintFunctionLibrary { public: static inline void (*AddItemOriginal)(UObject* Context, FFrame& Stack, void* Ret); static inline void (*AddItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret); static inline void (*GiveItemEntryToInventoryOwnerOriginal)(UObject* Context, FFrame& Stack, void* Ret); static inline void (*RemoveItemOriginal)(UObject* Context, FFrame& Stack, void* Ret); static inline void (*RemoveItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret); static inline void (*SwapItemOriginal)(UObject* Context, FFrame& Stack, void* Ret); static inline void (*SwapItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret); static void SwapItemsHook(UObject* Context, FFrame& Stack, void* Ret); static void SwapItemHook(UObject* Context, FFrame& Stack, void* Ret); static void RemoveItemsHook(UObject* Context, FFrame& Stack, void* Ret); static void RemoveItemHook(UObject* Context, FFrame& Stack, void* Ret); static void GiveItemEntryToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret); static void AddItemsHook(UObject* Context, FFrame& Stack, void* Ret); static void AddItemHook(UObject* Context, FFrame& Stack, void* Ret); };