#pragma once #include "Object.h" #include "Array.h" #include "Actor.h" class UGameplayStatics : public UObject { public: static TArray GetAllActorsOfClass(const UObject* WorldContextObject, UClass* ActorClass); static float GetTimeSeconds(const UObject* WorldContextObject); static UObject* SpawnObject(UClass* ObjectClass, UObject* Outer); static UClass* StaticClass(); };