#include "BuildingWeapons.h" #include "reboot.h" void AFortWeap_EditingTool::OnRep_EditActor() { static auto OnRep_EditActorFn = FindObject("/Script/FortniteGame.FortWeap_EditingTool.OnRep_EditActor"); this->ProcessEvent(OnRep_EditActorFn); } UClass* AFortWeap_EditingTool::StaticClass() { static auto Class = FindObject(L"/Script/FortniteGame.FortWeap_EditingTool"); return Class; }