#pragma once #include "Object.h" #include "FortResourceItemDefinition.h" #include "BuildingSMActor.h" class UFortKismetLibrary : public UObject { public: static UFortResourceItemDefinition* K2_GetResourceItemDefinition(EFortResourceType ResourceType); static void ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray& CharacterParts, UObject* PlayerState, bool* bSuccess); static UClass* StaticClass(); };