#pragma once #include "Vector.h" #include "Quat.h" MS_ALIGN(16) struct FTransform { FQuat Rotation = FQuat(0, 0, 0, 0); // 0x0000(0x0010) (Edit, BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) FVector Translation = FVector(0, 0, 0); // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET FVector Scale3D = FVector(0, 0, 0); // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET };