#pragma once #include "reboot.h" #include "GameplayStatics.h" class ABP_IslandScripting_C : public AActor // AFortAlwaysRelevantReplicatedActor { public: bool& IsDeimosActive() { static auto IsDeimosActiveOffset = GetOffset("IsDeimosActive"); return Get(IsDeimosActiveOffset); } void OnRep_IsDeimosActive() { static auto OnRep_IsDeimosActiveFn = FindObject("/Game/Athena/Prototype/Blueprints/Island/BP_IslandScripting.BP_IslandScripting_C.OnRep_IsDeimosActive"); this->ProcessEvent(OnRep_IsDeimosActiveFn); } void OnRep_UpdateMap() { static auto OnRep_UpdateMapFn = FindObject("/Game/Athena/Prototype/Blueprints/Island/BP_IslandScripting.BP_IslandScripting_C.OnRep_UpdateMap"); this->ProcessEvent(OnRep_UpdateMapFn); } void Initialize(); static ABP_IslandScripting_C* GetIslandScripting(); static UClass* StaticClass() { /* static */ auto Class = FindObject("/Game/Athena/Prototype/Blueprints/Island/BP_IslandScripting.BP_IslandScripting_C"); return Class; } };