#include "FortGameMode.h" void AFortGameMode::SetCurrentPlaylistName(UObject* Playlist) // Techinally it takes in a fname { if (!Playlist) { LOG_WARN(LogGame, "AFortGameMode::SetCurrentPlaylistName: Invalid playlist."); return; } static auto PlaylistNameOffset = Playlist->GetOffset("PlaylistName"); static auto PlaylistIdOffset = Playlist->GetOffset("PlaylistId"); static auto CurrentPlaylistNameOffset = GetOffset("CurrentPlaylistName"); static auto CurrentPlaylistIdOffset = GetOffset("CurrentPlaylistId"); Get(CurrentPlaylistNameOffset) = Playlist->Get(PlaylistNameOffset); Get(CurrentPlaylistIdOffset) = Playlist->Get(PlaylistIdOffset); }