#include "FortKismetLibrary.h" #include "ScriptInterface.h" UFortResourceItemDefinition* UFortKismetLibrary::K2_GetResourceItemDefinition(EFortResourceType ResourceType) { static auto fn = FindObject(L"/Script/FortniteGame.FortKismetLibrary.K2_GetResourceItemDefinition"); struct { EFortResourceType type; UFortResourceItemDefinition* ret; } params{ResourceType}; static auto DefaultClass = StaticClass(); DefaultClass->ProcessEvent(fn, ¶ms); return params.ret; } void UFortKismetLibrary::ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray& CharacterParts, UObject* PlayerState, bool* bSuccess) { static auto fn = FindObject("/Script/FortniteGame.FortKismetLibrary.ApplyCharacterCosmetics"); if (fn) { struct { UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray CharacterParts; // (Parm, ZeroConstructor, NativeAccessSpecifierPublic) UObject* PlayerState; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSuccess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) } UFortKismetLibrary_ApplyCharacterCosmetics_Params{ WorldContextObject, CharacterParts, PlayerState }; static auto DefaultClass = StaticClass(); DefaultClass->ProcessEvent(fn, &UFortKismetLibrary_ApplyCharacterCosmetics_Params); if (bSuccess) *bSuccess = UFortKismetLibrary_ApplyCharacterCosmetics_Params.bSuccess; return; } static auto CharacterPartsOffset = PlayerState->GetOffset("CharacterParts", false); if (CharacterPartsOffset != 0) { auto CharacterPartsPS = PlayerState->GetPtr<__int64>("CharacterParts"); static auto CustomCharacterPartsStruct = FindObject("/Script/FortniteGame.CustomCharacterParts"); // if (CustomCharacterPartsStruct) { static auto PartsOffset = FindOffsetStruct("/Script/FortniteGame.CustomCharacterParts", "Parts"); auto Parts = (UObject**)(__int64(CharacterPartsPS) + PartsOffset); // UCustomCharacterPart* Parts[0x6] for (int i = 0; i < CharacterParts.Num(); i++) { Parts[i] = CharacterParts.at(i); } static auto OnRep_CharacterPartsFn = FindObject("/Script/FortniteGame.FortPlayerState.OnRep_CharacterParts"); PlayerState->ProcessEvent(OnRep_CharacterPartsFn); } } else { // TODO Add character data support } } void UFortKismetLibrary::GiveItemToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret) { auto Params = /*(UFortKismetLibrary_GiveItemToInventoryOwner_Params*)*/Stack.Locals; static auto InventoryOwnerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "InventoryOwner"); static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemDefinition"); static auto NumberToGiveOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "NumberToGive"); static auto bNotifyPlayerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "bNotifyPlayer"); static auto ItemLevelOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemLevel"); static auto PickupInstigatorHandleOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "PickupInstigatorHandle"); LOG_INFO(LogDev, "wtf: {}", __int64(Stack.Code)); return; TScriptInterface InventoryOwner; // = *(TScriptInterface*)(__int64(Params) + InventoryOwnerOffset); UFortWorldItemDefinition* ItemDefinition; // *(UFortWorldItemDefinition**)(__int64(Params) + ItemDefinitionOffset); int NumberToGive; // = *(int*)(__int64(Params) + NumberToGiveOffset); bool bNotifyPlayer; // = *(bool*)(__int64(Params) + bNotifyPlayerOffset); int ItemLevel; // = *(int*)(__int64(Params) + ItemLevelOffset); int PickupInstigatorHandle; // = *(int*)(__int64(Params) + PickupInstigatorHandleOffset); Stack.Step(Context, &InventoryOwner); Stack.Step(Context, &ItemDefinition); Stack.Step(Context, &NumberToGive); Stack.Step(Context, &bNotifyPlayer); Stack.Step(Context, &ItemLevel); Stack.Step(Context, &PickupInstigatorHandle); auto InterfacePointer = InventoryOwner.InterfacePointer; LOG_INFO(LogDev, "InterfacePointer: {}", __int64(InterfacePointer)); if (!InterfacePointer) return; auto ObjectPointer = InventoryOwner.ObjectPointer; if (!ObjectPointer) return; // LOG_INFO(LogDev, "ObjectPointer Name: {}", ObjectPointer->GetFullName()); return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret); } void UFortKismetLibrary::K2_RemoveItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret) { struct UFortKismetLibrary_K2_RemoveItemFromPlayer_Params { AFortPlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UFortWorldItemDefinition* ItemDefinition; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int AmountToRemove; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceRemoval; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; auto Params = /*(UFortKismetLibrary_K2_RemoveItemFromPlayer_Params*)*/Stack.Locals; static auto PlayerControllerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "PlayerController"); static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "ItemDefinition"); static auto AmountToRemoveOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "AmountToRemove"); auto PlayerController = *(AFortPlayerController**)(__int64(Params) + PlayerControllerOffset); auto ItemDefinition = *(UFortWorldItemDefinition**)(__int64(Params) + ItemDefinitionOffset); auto AmountToRemove = *(int*)(__int64(Params) + AmountToRemoveOffset); auto WorldInventory = PlayerController->GetWorldInventory(); if (!WorldInventory) return; auto ItemInstance = WorldInventory->FindItemInstance(ItemDefinition); if (!ItemInstance) return; bool bShouldUpdate = false; WorldInventory->RemoveItem(ItemInstance->GetItemEntry()->GetItemGuid(), &bShouldUpdate, AmountToRemove); if (bShouldUpdate) WorldInventory->Update(); return K2_RemoveItemFromPlayerOriginal(Context, Stack, Ret); } void UFortKismetLibrary::K2_GiveItemToPlayerHook(UObject* Context, FFrame& Stack, void* Ret) { struct UFortKismetLibrary_K2_GiveItemToPlayer_Params { AFortPlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UFortWorldItemDefinition* ItemDefinition; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int NumberToGive; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bNotifyPlayer; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; auto Params = (UFortKismetLibrary_K2_GiveItemToPlayer_Params*)Stack.Locals; auto PlayerController = Params->PlayerController; auto ItemDefinition = Params->ItemDefinition; auto NumberToGive = Params->NumberToGive; auto bNotifyPlayer = Params->bNotifyPlayer; bool bShouldUpdate = false; PlayerController->GetWorldInventory()->AddItem(ItemDefinition, &bShouldUpdate, NumberToGive, -1, bNotifyPlayer); if (bShouldUpdate) PlayerController->GetWorldInventory()->Update(); return K2_GiveItemToPlayerOriginal(Context, Stack, Ret); } UClass* UFortKismetLibrary::StaticClass() { static auto ptr = FindObject(L"/Script/FortniteGame.FortKismetLibrary"); return ptr; }