#pragma once #include "BuildingGameplayActor.h" using UStaticMesh = UObject; using UMaterialInterface = UObject; enum class EBarrierFoodTeam : uint8_t { Burger = 0, Tomato = 1, MAX = 2 }; struct FBarrierObjectiveDisplayData { UStaticMesh* HeadMesh; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector MeshScale; // 0x0008(0x000C) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector MeshRelativeOffset; // 0x0014(0x000C) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray MaterialsToSwap; // 0x0020(0x0010) (Edit, ZeroConstructor, NativeAccessSpecifierPublic) }; class AAthenaBarrierObjective : public ABuildingGameplayActor { public: void SetHeadMesh(UStaticMesh* NewMesh, const FVector& NewScale, const FVector& NewOffset, const TArray& MaterialsToSwap) { static auto SetHeadMeshFn = FindObject("/Script/FortniteGame.AthenaBarrierObjective.SetHeadMesh"); struct { UStaticMesh* NewMesh; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector NewScale; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector NewOffset; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray MaterialsToSwap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) } AAthenaBarrierObjective_SetHeadMesh_Params{ NewMesh, NewScale, NewOffset, MaterialsToSwap }; this->ProcessEvent(SetHeadMeshFn, &AAthenaBarrierObjective_SetHeadMesh_Params); } EBarrierFoodTeam& GetFoodTeam() { static auto FoodTeamOffset = GetOffset("FoodTeam"); return Get(FoodTeamOffset); } FBarrierObjectiveDisplayData* GetFoodDisplayData(EBarrierFoodTeam FoodTeam) { static auto FoodDisplayDataOffset = GetOffset("FoodDisplayData"); auto FoodDisplayData = Get(FoodDisplayDataOffset); // Array size of 2 return &FoodDisplayData[(int)FoodTeam]; } static UClass* StaticClass() { static auto Class = FindObject("/Script/FortniteGame.AthenaBarrierObjective"); return Class; } };