#include "EngineTypes.h" #include "reboot.h" UStruct* FHitResult::GetStruct() { static auto Struct = FindObject("/Script/Engine.HitResult"); return Struct; } int FHitResult::GetStructSize() { return GetStruct()->GetPropertiesSize(); } bool FHitResult::IsBlockingHit() { // return true; static auto bBlockingHitOffset = FindOffsetStruct("/Script/Engine.HitResult", "bBlockingHit"); static auto bBlockingHitFieldMask = GetFieldMask(FindPropertyStruct("/Script/Engine.HitResult", "bBlockingHit")); return ReadBitfield((PlaceholderBitfield*)(__int64(this) + bBlockingHitOffset), bBlockingHitFieldMask); } FVector& FHitResult::GetLocation() { static auto LocationOffset = FindOffsetStruct("/Script/Engine.HitResult", "Location"); return *(FVector*)(__int64(this) + LocationOffset); } void FHitResult::CopyFromHitResult(FHitResult* Other) { this->GetLocation() = Other->GetLocation(); }