#pragma once // #include "finder.h" #include "log.h" #include "inc.h" namespace Addresses { extern inline uint64 StaticFindObject = 0; extern inline uint64 StaticLoadObject = 0; extern inline uint64 ObjectArray = 0; extern inline uint64 InitListen = 0; extern inline uint64 CreateNetDriver = 0; extern inline uint64 SetWorld = 0; extern inline uint64 ProcessEvent = 0; extern inline uint64 PickupDelay = 0; extern inline uint64 GetMaxTickRate = 0; extern inline uint64 GetPlayerViewpoint = 0; extern inline uint64 InitHost = 0; extern inline uint64 PauseBeaconRequests = 0; extern inline uint64 SpawnActor = 0; extern inline uint64 KickPlayer = 0; extern inline uint64 TickFlush = 0; extern inline uint64 GetNetMode = 0; extern inline uint64 Realloc = 0; extern inline uint64 CollectGarbage = 0; extern inline uint64 NoMCP = 0; extern inline uint64 PickTeam = 0; extern inline uint64 InternalTryActivateAbility = 0; extern inline uint64 GiveAbility = 0; extern inline uint64 CantBuild = 0; extern inline uint64 ReplaceBuildingActor = 0; extern inline uint64 GiveAbilityAndActivateOnce = 0; extern inline uint64 OnDamageServer = 0; void SetupVersion(); // Finds Engine Version void FindAll(); void Print(); void Init(); std::vector GetFunctionsToNull(); } namespace Offsets { extern inline uint64 Func = 0; extern inline uint64 PropertiesSize = 0; extern inline uint64 Children = 0; extern inline uint64 SuperStruct = 0; extern inline uint64 Offset_Internal = 0; extern inline uint64 ServerReplicateActors = 0; void FindAll(); void Print(); }