#pragma once #include "ActorComponent.h" #include "FortPlaysetItemDefinition.h" class UPlaysetLevelStreamComponent : public UActorComponent { public: static inline void (*SetPlaysetOriginal)(UPlaysetLevelStreamComponent* Component, UFortPlaysetItemDefinition* NewPlayset); static void SetPlaysetHook(UPlaysetLevelStreamComponent* Component, UFortPlaysetItemDefinition* NewPlayset); };