#include "FortPawn.h" #include "reboot.h" AFortWeapon* AFortPawn::EquipWeaponDefinition(UFortWeaponItemDefinition* WeaponData, const FGuid& ItemEntryGuid) { static auto EquipWeaponDefinitionFn = FindObject("/Script/FortniteGame.FortPawn.EquipWeaponDefinition"); struct { UObject* Def; FGuid Guid; AFortWeapon* Wep; } params{ WeaponData, ItemEntryGuid }; this->ProcessEvent(EquipWeaponDefinitionFn, ¶ms); return params.Wep; } UClass* AFortPawn::StaticClass() { static auto Class = FindObject("/Script/FortniteGame.FortPawn"); return Class; }