#include "PlayerController.h" #include "reboot.h" void APlayerController::Possess(class APawn* Pawn) { static auto fn = FindObject("/Script/Engine.Controller.Possess"); this->ProcessEvent(fn, &Pawn); } void APlayerController::ServerRestartPlayer() { static auto fn = FindObject("/Script/Engine.PlayerController.ServerRestartPlayer"); this->ProcessEvent(fn); } UClass* APlayerController::StaticClass() { static auto Class = FindObject("/Script/Engine.PlayerController"); return Class; }