#include "KismetMathLibrary.h" #include "reboot.h" float UKismetMathLibrary::RandomFloatInRange(float min, float max) { static auto fn = FindObject(L"/Script/Engine.KismetMathLibrary.RandomFloatInRange"); struct { float min; float max; float ret; } params{min, max}; static auto DefaultObject = StaticClass(); DefaultObject->ProcessEvent(fn, ¶ms); return params.ret; } UClass* UKismetMathLibrary::StaticClass() { static auto Class = FindObject(L"/Script/Engine.KismetMathLibrary"); return Class; }