#pragma once #include "BuildingGameplayActor.h" #include "FortPickup.h" #include "Stack.h" class AFortAthenaSupplyDrop : public ABuildingGameplayActor { public: static inline AFortPickup* (*SpawnPickupOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret); static inline AFortPickup* (*SpawnGameModePickupOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret); static inline AFortPickup* (*SpawnPickupFromItemEntryOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret); static AFortPickup* SpawnPickupFromItemEntryHook(UObject* Context, FFrame& Stack, AFortPickup** Ret); static AFortPickup* SpawnGameModePickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret); static AFortPickup* SpawnPickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret); };