#pragma once #include "inc.h" MS_ALIGN(16) struct FQuat { public: #ifndef ABOVE_S20 /** The quaternion's X-component. */ float X; /** The quaternion's Y-component. */ float Y; /** The quaternion's Z-component. */ float Z; /** The quaternion's W-component. */ float W; #else double X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double Z; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) double W; #endif struct FRotator Rotator() const; };