#pragma once #include "reboot.h" #include "Text.h" enum class EBotNamingMode : uint8 // idk if this changes { RealName = 0, SkinName = 1, Anonymous = 2, Custom = 3, EBotNamingMode_MAX = 4, }; class UFortBotNameSettings : public UObject { public: EBotNamingMode& GetNamingMode() { static auto NamingModeOffset = GetOffset("NamingMode"); return Get(NamingModeOffset); } FText& GetOverrideName() { static auto OverrideNameOffset = GetOffset("OverrideName"); return Get(OverrideNameOffset); } bool ShouldAddPlayerIDSuffix() { static auto bAddPlayerIDSuffixOffset = GetOffset("bAddPlayerIDSuffix"); return Get(bAddPlayerIDSuffixOffset); } };