#pragma once #include "reboot.h" #include static inline bool IsPropertyA(void* Property, UClass* Class) { if (Fortnite_Version < 12.10) { if (((UField*)Property)->IsA(Class)) return true; } else { // TODO } return false; } namespace ObjectViewer { void DumpContentsToFile(UObject* Object, const std::string& FileName = "", bool bExcludeUnhandled = false); static inline void DumpContentsToFile(const std::string& ObjectName, const std::string& FileName = "", bool bExcludeUnhandled = false) { return DumpContentsToFile(FindObject(ObjectName), FileName, bExcludeUnhandled); } }