#pragma once #include "FortWorldItemDefinition.h" class UFortGadgetItemDefinition : public UFortWorldItemDefinition { public: bool ShouldDropAllItemsOnEquip() { static auto bDropAllOnEquipOffset = GetOffset("bDropAllOnEquip", false); if (bDropAllOnEquipOffset == -1) return false; static auto bDropAllOnEquipFieldMask = GetFieldMask(GetProperty("bDropAllOnEquip")); return ReadBitfieldValue(bDropAllOnEquipOffset, bDropAllOnEquipFieldMask); } static UClass* StaticClass() { static auto Class = FindObject("/Script/FortniteGame.FortGadgetItemDefinition"); return Class; } };