#include "FortKismetLibrary.h" #include "ScriptInterface.h" #include "FortPickup.h" #include "FortLootPackage.h" #include "AbilitySystemComponent.h" UFortResourceItemDefinition* UFortKismetLibrary::K2_GetResourceItemDefinition(EFortResourceType ResourceType) { if (ResourceType == EFortResourceType::Wood) { static auto WoodItemData = FindObject("/Game/Items/ResourcePickups/WoodItemData.WoodItemData"); return WoodItemData; } else if (ResourceType == EFortResourceType::Stone) { static auto StoneItemData = FindObject("/Game/Items/ResourcePickups/StoneItemData.StoneItemData"); return StoneItemData; } else if (ResourceType == EFortResourceType::Metal) { static auto MetalItemData = FindObject("/Game/Items/ResourcePickups/MetalItemData.MetalItemData"); return MetalItemData; } return nullptr; // The function below doesn't exist on some very old builds. static auto fn = FindObject(L"/Script/FortniteGame.FortKismetLibrary.K2_GetResourceItemDefinition"); struct { EFortResourceType type; UFortResourceItemDefinition* ret; } params{ResourceType}; static auto DefaultClass = StaticClass(); DefaultClass->ProcessEvent(fn, ¶ms); return params.ret; } void UFortKismetLibrary::ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray& CharacterParts, UObject* PlayerState, bool* bSuccess) { static auto fn = FindObject("/Script/FortniteGame.FortKismetLibrary.ApplyCharacterCosmetics"); if (fn) { struct { UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray CharacterParts; // (Parm, ZeroConstructor, NativeAccessSpecifierPublic) UObject* PlayerState; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSuccess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) } UFortKismetLibrary_ApplyCharacterCosmetics_Params{ WorldContextObject, CharacterParts, PlayerState }; static auto DefaultClass = StaticClass(); DefaultClass->ProcessEvent(fn, &UFortKismetLibrary_ApplyCharacterCosmetics_Params); if (bSuccess) *bSuccess = UFortKismetLibrary_ApplyCharacterCosmetics_Params.bSuccess; return; } static auto CharacterPartsOffset = PlayerState->GetOffset("CharacterParts", false); if (CharacterPartsOffset != -1) { auto CharacterPartsPS = PlayerState->GetPtr<__int64>("CharacterParts"); static auto CustomCharacterPartsStruct = FindObject("/Script/FortniteGame.CustomCharacterParts"); // if (CustomCharacterPartsStruct) { static auto PartsOffset = FindOffsetStruct("/Script/FortniteGame.CustomCharacterParts", "Parts"); auto Parts = (UObject**)(__int64(CharacterPartsPS) + PartsOffset); // UCustomCharacterPart* Parts[0x6] for (int i = 0; i < CharacterParts.Num(); i++) { Parts[i] = CharacterParts.at(i); } static auto OnRep_CharacterPartsFn = FindObject("/Script/FortniteGame.FortPlayerState.OnRep_CharacterParts"); PlayerState->ProcessEvent(OnRep_CharacterPartsFn); } } else { // TODO Add character data support } } void UFortKismetLibrary::PickLootDropsWithNamedWeightsHook(UObject* Context, FFrame& Stack, void* Ret) { LOG_INFO(LogDev, __FUNCTION__); return PickLootDropsWithNamedWeightsOriginal(Context, Stack, Ret); } void UFortKismetLibrary::SpawnItemVariantPickupInWorldHook(UObject* Context, FFrame& Stack, void* Ret) { UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) PadHexB0 Params; // = *Alloc(FSpawnItemVariantParams::GetStructSize()); Stack.StepCompiledIn(&WorldContextObject); Stack.StepCompiledIn(&Params); LOG_INFO(LogDev, __FUNCTION__); auto ParamsPtr = (FSpawnItemVariantParams*)&Params; auto ItemDefinition = ParamsPtr->GetWorldItemDefinition(); LOG_INFO(LogDev, "ItemDefinition: {}", ItemDefinition ? ItemDefinition->GetFullName() : "InvalidObject"); if (!ItemDefinition) return SpawnItemVariantPickupInWorldOriginal(Context, Stack, Ret); auto& Position = ParamsPtr->GetPosition(); LOG_INFO(LogDev, "{} {} {}", Position.X, Position.Y, Position.Z); auto Pickup = AFortPickup::SpawnPickup(ItemDefinition, Position, ParamsPtr->GetNumberToSpawn(), ParamsPtr->GetSourceType(), ParamsPtr->GetSource()); return SpawnItemVariantPickupInWorldOriginal(Context, Stack, Ret); } bool UFortKismetLibrary::SpawnInstancedPickupInWorldHook(UObject* Context, FFrame& Stack, bool* Ret) { UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UFortWorldItemDefinition* ItemDefinition; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumberToSpawn; // 0x10(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector Position; // 0x14(0xC)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector Direction; // 0x20(0xC)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 OverrideMaxStackCount; // 0x2C(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bToss; // 0x30(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRandomRotation; // 0x31(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bBlockedFromAutoPickup; LOG_INFO(LogDev, __FUNCTION__); Stack.StepCompiledIn(&WorldContextObject); Stack.StepCompiledIn(&ItemDefinition); Stack.StepCompiledIn(&NumberToSpawn); Stack.StepCompiledIn(&Position); Stack.StepCompiledIn(&Direction); Stack.StepCompiledIn(&OverrideMaxStackCount); Stack.StepCompiledIn(&bToss); Stack.StepCompiledIn(&bRandomRotation); Stack.StepCompiledIn(&bBlockedFromAutoPickup); auto Pickup = AFortPickup::SpawnPickup(ItemDefinition, Position, NumberToSpawn); *Ret = Pickup; return *Ret; } void UFortKismetLibrary::K2_SpawnPickupInWorldWithLootTierHook(UObject* Context, FFrame& Stack, void* Ret) { LOG_INFO(LogDev, __FUNCTION__); return K2_SpawnPickupInWorldWithLootTierOriginal(Context, Stack, Ret); } void UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook(UObject* Context, FFrame& Stack, void* Ret) { UObject* WorldContextObject; UFortWeaponItemDefinition* WeaponItemDefinition; FGameplayTagContainer SourceTags; FVector Location; EFortPickupSourceTypeFlag SourceTypeFlag; EFortPickupSpawnSource SpawnSource; Stack.StepCompiledIn(&WorldContextObject); Stack.StepCompiledIn(&WeaponItemDefinition); Stack.StepCompiledIn(&SourceTags); Stack.StepCompiledIn(&Location); Stack.StepCompiledIn(&SourceTypeFlag); Stack.StepCompiledIn(&SpawnSource); LOG_INFO(LogDev, __FUNCTION__); // return CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal(Context, Stack, Ret); int Count = 1; auto AmmoDefinition = WeaponItemDefinition->GetAmmoData(); if (!AmmoDefinition) return CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal(Context, Stack, Ret); auto AmmoPickup = AFortPickup::SpawnPickup(AmmoDefinition, Location, Count, SourceTypeFlag, SpawnSource); return CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal(Context, Stack, Ret); } void UFortKismetLibrary::GiveItemToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret) { static auto ItemLevelOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemLevel", false); static auto PickupInstigatorHandleOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "PickupInstigatorHandle", false); static auto ItemVariantGuidOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemVariantGuid", false); TScriptInterface InventoryOwner; // = *(TScriptInterface*)(__int64(Params) + InventoryOwnerOffset); UFortWorldItemDefinition* ItemDefinition = nullptr; // *(UFortWorldItemDefinition**)(__int64(Params) + ItemDefinitionOffset); FGuid ItemVariantGuid; int NumberToGive; // = *(int*)(__int64(Params) + NumberToGiveOffset); bool bNotifyPlayer; // = *(bool*)(__int64(Params) + bNotifyPlayerOffset); int ItemLevel; // = *(int*)(__int64(Params) + ItemLevelOffset); int PickupInstigatorHandle; // = *(int*)(__int64(Params) + PickupInstigatorHandleOffset); Stack.StepCompiledIn(&InventoryOwner); Stack.StepCompiledIn(&ItemDefinition); if (ItemVariantGuidOffset != -1) Stack.StepCompiledIn(&ItemVariantGuid); Stack.StepCompiledIn(&NumberToGive); Stack.StepCompiledIn(&bNotifyPlayer); LOG_INFO(LogDev, __FUNCTION__); if (ItemLevelOffset != -1) Stack.StepCompiledIn(&ItemLevel); if (PickupInstigatorHandleOffset != -1) Stack.StepCompiledIn(&PickupInstigatorHandle); if (!ItemDefinition) return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret); auto InterfacePointer = InventoryOwner.InterfacePointer; LOG_INFO(LogDev, "InterfacePointer: {}", __int64(InterfacePointer)); if (!InterfacePointer) return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret); auto ObjectPointer = InventoryOwner.ObjectPointer; LOG_INFO(LogDev, "ObjectPointer: {}", __int64(ObjectPointer)); if (!ObjectPointer) return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret); LOG_INFO(LogDev, "ObjectPointer Name: {}", ObjectPointer->GetFullName()); auto PlayerController = Cast(ObjectPointer); if (!PlayerController) return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret); bool bShouldUpdate = false; LOG_INFO(LogDev, "ItemDefinition: {}", __int64(ItemDefinition)); LOG_INFO(LogDev, "ItemDefinition Name: {}", ItemDefinition->GetFullName()); PlayerController->GetWorldInventory()->AddItem(ItemDefinition, &bShouldUpdate, NumberToGive, -1, bNotifyPlayer); if (bShouldUpdate) PlayerController->GetWorldInventory()->Update(); return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret); } void UFortKismetLibrary::K2_RemoveItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret) { static auto PlayerControllerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "PlayerController"); static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "ItemDefinition"); static auto AmountToRemoveOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "AmountToRemove"); AFortPlayerController* PlayerController = nullptr; UFortWorldItemDefinition* ItemDefinition = nullptr; int AmountToRemove; Stack.StepCompiledIn(&PlayerController); Stack.StepCompiledIn(&ItemDefinition); Stack.StepCompiledIn(&AmountToRemove); LOG_INFO(LogDev, __FUNCTION__); auto WorldInventory = PlayerController->GetWorldInventory(); if (!WorldInventory) return K2_RemoveItemFromPlayerOriginal(Context, Stack, Ret); auto ItemInstance = WorldInventory->FindItemInstance(ItemDefinition); if (!ItemInstance) return K2_RemoveItemFromPlayerOriginal(Context, Stack, Ret); bool bShouldUpdate = false; WorldInventory->RemoveItem(ItemInstance->GetItemEntry()->GetItemGuid(), &bShouldUpdate, AmountToRemove); if (bShouldUpdate) WorldInventory->Update(); LOG_INFO(LogDev, "Removed {}!", AmountToRemove); return K2_RemoveItemFromPlayerOriginal(Context, Stack, Ret); } void UFortKismetLibrary::K2_RemoveItemFromPlayerByGuidHook(UObject* Context, FFrame& Stack, void* Ret) { AFortPlayerController* PlayerController = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FGuid ItemGuid; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int AmountToRemove; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceRemoval; Stack.StepCompiledIn(&PlayerController); Stack.StepCompiledIn(&ItemGuid); Stack.StepCompiledIn(&AmountToRemove); Stack.StepCompiledIn(&bForceRemoval); LOG_INFO(LogDev, __FUNCTION__); if (!PlayerController) return; auto WorldInventory = PlayerController->GetWorldInventory(); if (!WorldInventory) return K2_RemoveItemFromPlayerByGuidOriginal(Context, Stack, Ret); bool bShouldUpdate = false; WorldInventory->RemoveItem(ItemGuid, &bShouldUpdate, AmountToRemove); if (bShouldUpdate) WorldInventory->Update(); return K2_RemoveItemFromPlayerByGuidOriginal(Context, Stack, Ret); } void UFortKismetLibrary::K2_GiveItemToPlayerHook(UObject* Context, FFrame& Stack, void* Ret) { static auto ItemVariantGuidOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_GiveItemToPlayer", "ItemVariantGuid", false); auto Params = Stack.Locals; AFortPlayerController* PlayerController = nullptr; UFortWorldItemDefinition* ItemDefinition = nullptr; FGuid ItemVariantGuid; int NumberToGive; bool bNotifyPlayer; Stack.StepCompiledIn(&PlayerController); Stack.StepCompiledIn(&ItemDefinition); if (ItemVariantGuidOffset != -1) Stack.StepCompiledIn(&ItemVariantGuid); Stack.StepCompiledIn(&NumberToGive); Stack.StepCompiledIn(&bNotifyPlayer); LOG_INFO(LogDev, __FUNCTION__); if (!PlayerController || !ItemDefinition) return K2_GiveItemToPlayerOriginal(Context, Stack, Ret); bool bShouldUpdate = false; PlayerController->GetWorldInventory()->AddItem(ItemDefinition, &bShouldUpdate, NumberToGive, -1, bNotifyPlayer); if (bShouldUpdate) PlayerController->GetWorldInventory()->Update(); return K2_GiveItemToPlayerOriginal(Context, Stack, Ret); } void UFortKismetLibrary::K2_RemoveFortItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret) { AFortPlayerController* PlayerController = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UFortItem* Item = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int AmountToRemove; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceRemoval; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) Stack.StepCompiledIn(&PlayerController); Stack.StepCompiledIn(&Item); Stack.StepCompiledIn(&AmountToRemove); Stack.StepCompiledIn(&bForceRemoval); LOG_INFO(LogDev, __FUNCTION__); if (!PlayerController) return; auto WorldInventory = PlayerController->GetWorldInventory(); if (!WorldInventory) return K2_RemoveFortItemFromPlayerOriginal(Context, Stack, Ret); bool bShouldUpdate = false; WorldInventory->RemoveItem(Item->GetItemEntry()->GetItemGuid(), &bShouldUpdate, AmountToRemove); if (bShouldUpdate) WorldInventory->Update(); return K2_RemoveFortItemFromPlayerOriginal(Context, Stack, Ret); } AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldWithClassHook(UObject* Context, FFrame& Stack, AFortPickup** Ret) { UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UFortWorldItemDefinition* ItemDefinition; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UClass* PickupClass; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int NumberToSpawn; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector Position; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector Direction; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int OverrideMaxStackCount; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bToss; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRandomRotation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bBlockedFromAutoPickup; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int PickupInstigatorHandle; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFortPickupSourceTypeFlag SourceType; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFortPickupSpawnSource Source; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) AFortPlayerController* OptionalOwnerPC; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bPickupOnlyRelevantToOwner; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) Stack.StepCompiledIn(&WorldContextObject); Stack.StepCompiledIn(&ItemDefinition); Stack.StepCompiledIn(&PickupClass); Stack.StepCompiledIn(&NumberToSpawn); Stack.StepCompiledIn(&Position); Stack.StepCompiledIn(&Direction); Stack.StepCompiledIn(&OverrideMaxStackCount); Stack.StepCompiledIn(&bToss); Stack.StepCompiledIn(&bRandomRotation); Stack.StepCompiledIn(&bBlockedFromAutoPickup); Stack.StepCompiledIn(&PickupInstigatorHandle); Stack.StepCompiledIn(&SourceType); Stack.StepCompiledIn(&Source); Stack.StepCompiledIn(&OptionalOwnerPC); Stack.StepCompiledIn(&bPickupOnlyRelevantToOwner); if (!ItemDefinition) return K2_SpawnPickupInWorldWithClassOriginal(Context, Stack, Ret); LOG_INFO(LogDev, "PickupClass: {}", PickupClass ? PickupClass->GetFullName() : "InvalidObject"); LOG_INFO(LogDev, __FUNCTION__); auto aa = AFortPickup::SpawnPickup(ItemDefinition, Position, NumberToSpawn, SourceType, Source, -1, nullptr, PickupClass); K2_SpawnPickupInWorldWithClassOriginal(Context, Stack, Ret); *Ret = aa; return *Ret; } AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldHook(UObject* Context, FFrame& Stack, AFortPickup** Ret) { UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UFortWorldItemDefinition* ItemDefinition; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int NumberToSpawn; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector Position; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FVector Direction; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int OverrideMaxStackCount; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bToss; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRandomRotation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bBlockedFromAutoPickup; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int PickupInstigatorHandle; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFortPickupSourceTypeFlag SourceType; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EFortPickupSpawnSource Source; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) AFortPlayerController* OptionalOwnerPC; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bPickupOnlyRelevantToOwner; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) Stack.StepCompiledIn(&WorldContextObject); Stack.StepCompiledIn(&ItemDefinition); Stack.StepCompiledIn(&NumberToSpawn); Stack.StepCompiledIn(&Position); Stack.StepCompiledIn(&Direction); Stack.StepCompiledIn(&OverrideMaxStackCount); Stack.StepCompiledIn(&bToss); Stack.StepCompiledIn(&bRandomRotation); Stack.StepCompiledIn(&bBlockedFromAutoPickup); Stack.StepCompiledIn(&PickupInstigatorHandle); Stack.StepCompiledIn(&SourceType); Stack.StepCompiledIn(&Source); Stack.StepCompiledIn(&OptionalOwnerPC); Stack.StepCompiledIn(&bPickupOnlyRelevantToOwner); LOG_INFO(LogDev, "[{}] ItemDefinition: {}", __FUNCTION__, ItemDefinition ? ItemDefinition->GetFullName() : ""); if (!ItemDefinition) return K2_SpawnPickupInWorldOriginal(Context, Stack, Ret); auto aa = AFortPickup::SpawnPickup(ItemDefinition, Position, NumberToSpawn, SourceType, Source); K2_SpawnPickupInWorldOriginal(Context, Stack, Ret); *Ret = aa; return *Ret; } bool UFortKismetLibrary::PickLootDropsHook(UObject* Context, FFrame& Stack, bool* Ret) { static auto WorldContextObjectOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.PickLootDrops", "WorldContextObject", false); UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray OutLootToDropTempBuf; // (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) FName TierGroupName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int WorldLevel; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int ForcedLootTier; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) if (WorldContextObjectOffset != -1) Stack.StepCompiledIn(&WorldContextObject); auto& OutLootToDrop = Stack.StepCompiledInRef>(&OutLootToDropTempBuf); Stack.StepCompiledIn(&TierGroupName); Stack.StepCompiledIn(&WorldLevel); Stack.StepCompiledIn(&ForcedLootTier); LOG_INFO(LogDev, "Picking loot for {}.", TierGroupName.ComparisonIndex.Value ? TierGroupName.ToString() : "InvalidName"); auto LootDrops = PickLootDrops(TierGroupName, true); /* LootDrop skuffed{}; skuffed.ItemDefinition = FindObject("AGID_CarminePack", nullptr, ANY_PACKAGE); skuffed.Count = 1; LootDrops.push_back(skuffed); */ for (int i = 0; i < LootDrops.size(); i++) { auto NewEntry = Alloc(FFortItemEntry::GetStructSize()); auto& LootDrop = LootDrops.at(i); NewEntry->GetItemDefinition() = LootDrop.ItemDefinition; NewEntry->GetCount() = LootDrop.Count; NewEntry->GetLoadedAmmo() = LootDrop.LoadedAmmo; OutLootToDrop.AddPtr(NewEntry, FFortItemEntry::GetStructSize()); } PickLootDropsOriginal(Context, Stack, Ret); *Ret = true; return *Ret; } UClass* UFortKismetLibrary::StaticClass() { static auto ptr = FindObject(L"/Script/FortniteGame.FortKismetLibrary"); return ptr; }