#pragma once #include "Actor.h" #include "reboot.h" struct FMegaStormCircle { int GetStructSize() { static auto MegaStormCircleStruct = FindObject("/Script/FortniteGame.MegaStormCircle"); return MegaStormCircleStruct->GetPropertiesSize(); } }; class AMegaStormManager : public AActor { public: TArray<__int64>& GetMegaStormCircles() { static auto MegaStormCirclesOffset = GetOffset("MegaStormCircles"); return Get>(MegaStormCirclesOffset); } };