#include "PlayerState.h" #include "reboot.h" int& APlayerState::GetPlayerID() { static auto PlayerIDOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerID", false); if (PlayerIDOffset == 0) { static auto PlayerIdOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerId", false); return Get(PlayerIdOffset); } return Get(PlayerIDOffset); }