#include "FortAthenaMutator_GiveItemsAtGamePhaseStep.h" void AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret) { LOG_INFO(LogDev, "OnGamePhaseStepChangedHook!"); return OnGamePhaseStepChangedOriginal(Context, Stack, Ret); }