#include "KismetRenderingLibrary.h" #include "reboot.h" void UKismetRenderingLibrary::ExportTexture2D(UObject* WorldContextObject, class UTexture2D* Texture, const FString& FilePath, const FString& Filename) { static auto fn = FindObject(L"/Script/Engine.KismetRenderingLibrary.ExportTexture2D"); struct { UObject* WorldContextObject; class UTexture2D* Texture; FString FilePath; FString Filename; } params{ WorldContextObject, Texture, FilePath, Filename }; static auto DefaultObject = StaticClass(); DefaultObject->ProcessEvent(fn, ¶ms); } UClass* UKismetRenderingLibrary::StaticClass() { static auto Class = FindObject(L"/Script/Engine.KismetRenderingLibrary"); return Class; }