#include "FortMinigame.h" #include "FortPlayerControllerAthena.h" void AFortMinigame::ClearPlayerInventoryHook(UObject* Context, FFrame& Stack, void* Ret) { auto Minigame = (AFortMinigame*)Context; if (!Minigame) return; AFortPlayerControllerAthena* PlayerController = nullptr; Stack.Step(Stack.Object, &PlayerController); if (!PlayerController) return; auto& ItemInstances = PlayerController->GetWorldInventory()->GetItemList().GetItemInstances(); for (int i = 0; i < ItemInstances.Num(); i++) { auto ItemInstance = ItemInstances.at(i); PlayerController->GetWorldInventory()->RemoveItem(ItemInstance->GetItemEntry()->GetItemGuid(), nullptr, ItemInstance->GetItemEntry()->GetCount()); } PlayerController->GetWorldInventory()->Update(); return ClearPlayerInventoryOriginal(Context, Stack, Ret); }