#pragma once #include "FortVolume.h" #include "FortPlaysetItemDefinition.h" class AFortVolumeManager : public AActor { public: static inline AFortVolume* (*SpawnVolumeOriginal)(AFortVolumeManager* VolumeManager, UClass* VolumeActor, UFortPlaysetItemDefinition* Playset, FVector Location, FRotator Rotation); static AFortVolume* SpawnVolumeHook(AFortVolumeManager* VolumeManager, UClass* VolumeActor, UFortPlaysetItemDefinition* Playset, FVector Location, FRotator Rotation); };