#include "BuildingStructuralSupportSystem.h" #include "reboot.h" bool UBuildingStructuralSupportSystem::IsWorldLocValid(const FVector& WorldLoc) { static auto IsWorldLocValidFn = FindObject("/Script/FortniteGame.BuildingStructuralSupportSystem.IsWorldLocValid"); if (!IsWorldLocValidFn) return true; struct { FVector WorldLoc; bool Ret; } Params{ WorldLoc }; this->ProcessEvent(IsWorldLocValidFn, &Params); return Params.Ret; }