#pragma once #include "Actor.h" class AFortWeaponRangedMountedCannon : public AActor // : public AFortWeaponRangedForVehicle { public: bool FireActorInCannon(FVector LaunchDir, bool bIsServer = true); static void ServerFireActorInCannonHook(AFortWeaponRangedMountedCannon* Cannon, FVector LaunchDir); };