#pragma once #include "Array.h" #include "Map.h" #include "CurveTable.h" #include "GameplayAbilitySpec.h" struct FGameplayAbilitySpecHandleAndPredictionKey { FGameplayAbilitySpecHandle AbilityHandle; int32 PredictionKeyAtCreation; }; /*struct FGameplayAbilityReplicatedDataContainer { typedef TPair> FKeyDataPair; TArray InUseData; TArray> FreeData; }; */ struct FScalableFloat // todo check where this actually goes { float& GetValue() { static auto FloatOffset = FindOffsetStruct("/Script/GameplayAbilities.ScalableFloat", "Value"); return *(float*)(__int64(this) + FloatOffset); } FCurveTableRowHandle& GetCurve() { static auto CurveOffset = FindOffsetStruct("/Script/GameplayAbilities.ScalableFloat", "Curve"); return *(FCurveTableRowHandle*)(__int64(this) + CurveOffset); } };