#pragma once #include "BuildingGameplayActor.h" #include "AthenaBarrierObjective.h" struct FBarrierFlagDisplayData { static UStruct* GetStruct() { static auto Struct = FindObject("/Script/FortniteGame.BarrierFlagDisplayData"); return Struct; } static int GetStructSize() { return GetStruct()->GetPropertiesSize(); } UStaticMesh* GetHeadMesh() { static auto HeadMeshOffset = FindOffsetStruct("/Script/FortniteGame.BarrierFlagDisplayData", "HeadMesh"); return *(UStaticMesh**)(__int64(this) + HeadMeshOffset); } FVector& GetMeshScale() { static auto MeshScaleOffset = FindOffsetStruct("/Script/FortniteGame.BarrierFlagDisplayData", "MeshScale"); return *(FVector*)(__int64(this) + MeshScaleOffset); } }; class AAthenaBarrierFlag : public ABuildingGameplayActor { public: EBarrierFoodTeam& GetFoodTeam() { static auto FoodTeamOffset = GetOffset("FoodTeam"); return Get(FoodTeamOffset); } FBarrierFlagDisplayData* GetDisplayData(EBarrierFoodTeam FoodTeam) { static auto FoodDisplayDataOffset = GetOffset("FoodDisplayData"); auto FoodDisplayData = Get(FoodDisplayDataOffset); // Array of size 2 return &FoodDisplayData[(int)FoodTeam]; } };