#pragma once #include "FortItem.h" #include "Object.h" #include "Class.h" #include "reboot.h" class UFortItemDefinition : public UObject { public: UFortItem* CreateTemporaryItemInstanceBP(int Count, int Level = 1); // Should Level be 20? float GetMaxStackSize(); bool DoesAllowMultipleStacks() { static auto bAllowMultipleStacksOffset = GetOffset("bAllowMultipleStacks"); static auto bAllowMultipleStacksFieldMask = GetFieldMask(GetProperty("bAllowMultipleStacks")); return ReadBitfieldValue(bAllowMultipleStacksOffset, bAllowMultipleStacksFieldMask); } static UClass* StaticClass() { static auto Class = FindObject("/Script/FortniteGame.FortItemDefinition"); return Class; } };