#pragma once #include "FortItemDefinition.h" enum class EWorldItemDropBehavior : uint8_t { DropAsPickup = 0, DestroyOnDrop = 1, DropAsPickupDestroyOnEmpty = 2, EWorldItemDropBehavior_MAX = 3 }; class UFortWorldItemDefinition : public UFortItemDefinition { public: bool CanBeDropped() { static auto bCanBeDroppedOffset = GetOffset("bCanBeDropped"); static auto bCanBeDroppedFieldMask = GetFieldMask(GetProperty("bCanBeDropped")); return ReadBitfieldValue(bCanBeDroppedOffset, bCanBeDroppedFieldMask); } EWorldItemDropBehavior& GetDropBehavior() { static auto DropBehaviorOffset = GetOffset("DropBehavior"); return Get(DropBehaviorOffset); } bool ShouldDropOnDeath() { static auto bDropOnDeathOffset = GetOffset("bDropOnDeath"); static auto bDropOnDeathFieldMask = GetFieldMask(GetProperty("bDropOnDeath")); return ReadBitfieldValue(bDropOnDeathOffset, bDropOnDeathFieldMask); } bool ShouldIgnoreRespawningOnDrop() { static auto bIgnoreRespawningForDroppingAsPickupOffset = GetOffset("bIgnoreRespawningForDroppingAsPickup", false); if (bIgnoreRespawningForDroppingAsPickupOffset == -1) return false; static auto bIgnoreRespawningForDroppingAsPickupFieldMask = GetFieldMask(GetProperty("bIgnoreRespawningForDroppingAsPickup")); return ReadBitfieldValue(bIgnoreRespawningForDroppingAsPickupOffset, bIgnoreRespawningForDroppingAsPickupFieldMask); } bool ShouldPersistWhenFinalStackEmpty() { static auto bPersistInInventoryWhenFinalStackEmptyOffset = GetOffset("bPersistInInventoryWhenFinalStackEmpty", false); if (bPersistInInventoryWhenFinalStackEmptyOffset == -1) return false; static auto bPersistInInventoryWhenFinalStackEmptyFieldMask = GetFieldMask(GetProperty("bPersistInInventoryWhenFinalStackEmpty")); return ReadBitfieldValue(bPersistInInventoryWhenFinalStackEmptyOffset, bPersistInInventoryWhenFinalStackEmptyFieldMask); } bool ShouldFocusWhenAdded() { static auto bForceFocusWhenAddedOffset = GetOffset("bForceFocusWhenAdded", false); if (bForceFocusWhenAddedOffset == -1) return false; static auto bForceFocusWhenAddedFieldMask = GetFieldMask(GetProperty("bForceFocusWhenAdded")); return ReadBitfieldValue(bForceFocusWhenAddedOffset, bForceFocusWhenAddedFieldMask); } bool ShouldForceFocusWhenAdded() { static auto bForceFocusWhenAddedOffset = GetOffset("bForceFocusWhenAdded"); if (bForceFocusWhenAddedOffset == -1) return false; static auto bForceFocusWhenAddedFieldMask = GetFieldMask(GetProperty("bForceFocusWhenAdded")); return ReadBitfieldValue(bForceFocusWhenAddedOffset, bForceFocusWhenAddedFieldMask); } static UClass* StaticClass() { static auto Class = FindObject("/Script/FortniteGame.FortWorldItemDefinition"); return Class; } };