#include "GameModeBase.h" #include "reboot.h" #include "FortPlayerControllerAthena.h" UClass* AGameModeBase::GetDefaultPawnClassForController(AController* InController) { static auto GetDefaultPawnClassForControllerFn = FindObject("/Script/Engine.GameModeBase.GetDefaultPawnClassForController"); struct { AController* InController; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) } AGameModeBase_GetDefaultPawnClassForController_Params{InController}; this->ProcessEvent(GetDefaultPawnClassForControllerFn, &AGameModeBase_GetDefaultPawnClassForController_Params); return AGameModeBase_GetDefaultPawnClassForController_Params.ReturnValue; } APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AController* NewPlayer, AActor* StartSpot) { LOG_INFO(LogDev, "SpawnDefaultPawnFor: 0x{:x}!", __int64(_ReturnAddress()) - __int64(GetModuleHandleW(0))); // static auto PawnClass = FindObject("/Game/Athena/PlayerPawn_Athena.PlayerPawn_Athena_C"); // GameMode->Get("DefaultPawnClass") = PawnClass; auto PawnClass = GameMode->GetDefaultPawnClassForController(NewPlayer); static auto fn = FindObject(L"/Script/Engine.GameModeBase.SpawnDefaultPawnAtTransform"); struct { AController* NewPlayer; FTransform SpawnTransform; APawn* ReturnValue; } AGameModeBase_SpawnDefaultPawnAtTransform_Params{NewPlayer, StartSpot->GetTransform()}; GameMode->ProcessEvent(fn, &AGameModeBase_SpawnDefaultPawnAtTransform_Params); bool bIsRespawning = false; if (!bIsRespawning) { auto NewPlayerAsAthena = Cast(NewPlayer); if (NewPlayerAsAthena) { auto WorldInventory = NewPlayerAsAthena->GetWorldInventory(); if (!WorldInventory->GetPickaxeInstance()) { auto CosmeticLoadoutPickaxe = NewPlayerAsAthena->GetCosmeticLoadout()->GetPickaxe(); static auto WeaponDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.AthenaPickaxeItemDefinition", "WeaponDefinition"); auto Pickaxe = CosmeticLoadoutPickaxe ? CosmeticLoadoutPickaxe->Get(WeaponDefinitionOffset) : FindObject(L"/Game/Athena/Items/Weapons/WID_Harvest_Pickaxe_Athena_C_T01.WID_Harvest_Pickaxe_Athena_C_T01"); static UFortItemDefinition* EditToolItemDefinition = FindObject(L"/Game/Items/Weapons/BuildingTools/EditTool.EditTool"); static UFortItemDefinition* PickaxeDefinition = Pickaxe; static UFortItemDefinition* BuildingItemData_Wall = FindObject(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Wall.BuildingItemData_Wall"); static UFortItemDefinition* BuildingItemData_Floor = FindObject(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Floor.BuildingItemData_Floor"); static UFortItemDefinition* BuildingItemData_Stair_W = FindObject(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Stair_W.BuildingItemData_Stair_W"); static UFortItemDefinition* BuildingItemData_RoofS = FindObject(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_RoofS.BuildingItemData_RoofS"); static UFortItemDefinition* WoodItemData = FindObject(L"/Game/Items/ResourcePickups/WoodItemData.WoodItemData"); static UFortItemDefinition* DamageTrap = FindObject(L"/Game/Athena/Items/Traps/TID_ContextTrap_Athena.TID_ContextTrap_Athena"); WorldInventory->AddItem(EditToolItemDefinition, nullptr); WorldInventory->AddItem(BuildingItemData_Wall, nullptr); WorldInventory->AddItem(BuildingItemData_Floor, nullptr); WorldInventory->AddItem(BuildingItemData_Stair_W, nullptr); WorldInventory->AddItem(BuildingItemData_RoofS, nullptr); WorldInventory->AddItem(PickaxeDefinition, nullptr); WorldInventory->AddItem(WoodItemData, nullptr, 100); WorldInventory->AddItem(DamageTrap, nullptr); // WorldInventory->AddItem(FindObject(L"/ParallelGameplay/Items/WestSausage/WID_WestSausage_Parallel.WID_WestSausage_Parallel"), nullptr, 1, 1000); // WorldInventory->AddItem(FindObject(L"/Game/Athena/Items/Consumables/HappyGhost/WID_Athena_HappyGhost.WID_Athena_HappyGhost"), nullptr); WorldInventory->Update(true); } } } return AGameModeBase_SpawnDefaultPawnAtTransform_Params.ReturnValue; }