#pragma once #include "BuildingActor.h" enum class EVolumeState : uint8_t { Uninitialized = 0, ReadOnly = 1, Initializing = 2, Ready = 3, EVolumeState_MAX = 4 }; class AFortVolume : public ABuildingActor // ABuildingGameplayActor { public: EVolumeState& GetVolumeState() { static auto VolumeStateOffset = GetOffset("VolumeState"); return Get(VolumeStateOffset); } void SetCurrentPlayset(class UFortPlaysetItemDefinition* NewPlayset) { static auto SetCurrentPlaysetFn = FindObject("/Script/FortniteGame.FortVolume.SetCurrentPlayset"); this->ProcessEvent(SetCurrentPlaysetFn, &NewPlayset); } void UpdateSize(const FVector& Scale) { static auto UpdateSizeFn = FindObject("/Script/FortniteGame.FortVolume.UpdateSize"); this->ProcessEvent(UpdateSizeFn, (FVector*)&Scale); } };