#pragma once #include "FortPlayerPawn.h" class AFortPlayerPawnAthena : public AFortPlayerPawn { public: static inline void (*OnCapsuleBeginOverlapOriginal)(UObject* Context, FFrame* Stack, void* Ret); uint8& GetDBNORevivalStacking() { static auto DBNORevivalStackingOffset = GetOffset("DBNORevivalStacking"); return Get(DBNORevivalStackingOffset); } static void OnCapsuleBeginOverlapHook(UObject* Context, FFrame* Stack, void* Ret); };