#pragma once #include "FortAthenaMutator.h" #include "GameplayAbilityTypes.h" #include "CurveTable.h" #include "FortWorldItemDefinition.h" #include "FortInventory.h" struct FItemsToDropOnDeath { UFortWorldItemDefinition* ItemToDrop; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) FScalableFloat NumberToDrop; // 0x0008(0x0020) (Edit, NativeAccessSpecifierPublic) }; class AFortAthenaMutator_ItemDropOnDeath : public AFortAthenaMutator { public: TArray& GetItemsToDrop() { static auto ItemsToDropOffset = GetOffset("ItemsToDrop"); return Get>(ItemsToDropoOffset); } };