#pragma once #include #include #include #include typedef unsigned short uint16; typedef unsigned char uint8; typedef int int32; typedef __int64 int64; typedef unsigned int uint32; typedef unsigned __int64 uint64; extern inline int Engine_Version = 0; // For example, 420, 421, etc. // Prevent using this when possible. extern inline double Fortnite_Version = 0; // For example, 4.1, 6.21, etc. // Prevent using this when possible. #define MS_ALIGN(n) __declspec(align(n)) #define FORCENOINLINE __declspec(noinline)