#pragma once #include #include "Actor.h" #include "Stack.h" #include "ScriptInterface.h" #include "FortGameStateAthena.h" #include "GameplayStatics.h" class AFortAthenaMutator : public AActor // AFortGameplayMutator { public: static UClass* StaticClass() { static auto Class = FindObject("/Script/FortniteGame.FortAthenaMutator"); return Class; } }; static inline void LoopMutators(std::function Callback) { auto AllMutators = UGameplayStatics::GetAllActorsOfClass(GetWorld(), AFortAthenaMutator::StaticClass()); for (int i = 0; i < AllMutators.Num(); i++) { Callback((AFortAthenaMutator*)AllMutators.at(i)); } AllMutators.Free(); } template static inline MutatorType* FindFirstMutator(UClass* MutatorClass = MutatorType::StaticClass()) { auto AllMutators = UGameplayStatics::GetAllActorsOfClass(GetWorld(), MutatorClass); auto FirstMutator = AllMutators.Num() >= 1 ? AllMutators.at(0) : nullptr; AllMutators.Free(); return (MutatorType*)FirstMutator; }