#pragma once #include "FortPlaylist.h" enum class EAthenaRespawnType : uint8_t { None = 0, InfiniteRespawn = 1, InfiniteRespawnExceptStorm = 2, EAthenaRespawnType_MAX = 3 }; class UFortPlaylistAthena : public UFortPlaylist { public: EAthenaRespawnType& GetRespawnType() { static auto RespawnTypeOffset = GetOffset("RespawnType"); return Get(RespawnTypeOffset); } static UClass* StaticClass() { static auto Class = FindObject(L"/Script/FortniteGame.FortPlaylistAthena"); return Class; } };