#pragma once #include "Class.h" #include "Controller.h" #include "CheatManager.h" #include "UnrealString.h" #include "Rotator.h" class APlayerController : public AController { public: static inline void (*originalSendClientAdjustment)(APlayerController*); UCheatManager*& GetCheatManager() { static auto CheatManagerOffset = this->GetOffset("CheatManager"); return this->Get(CheatManagerOffset); } class UNetConnection*& GetNetConnection() { static auto NetConnectionOffset = GetOffset("NetConnection"); return Get(NetConnectionOffset); } void SetPlayerIsWaiting(bool NewValue); bool IsPlayerWaiting(); void ServerChangeName(const FString& S); UCheatManager*& SpawnCheatManager(UClass* CheatManagerClass); FRotator GetControlRotation(); void ServerRestartPlayer(); static UClass* StaticClass(); };