#pragma once #include "BuildingGameplayActor.h" #include "FortPickup.h" #include "Stack.h" class AFortAthenaSupplyDrop : public ABuildingGameplayActor { public: static inline AFortPickup* (*SpawnPickupOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret); static AFortPickup* SpawnPickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret); // Unfortuanetly this function will never get called since we dont hook picklootdrops };