#include "FortAthenaMutator_Disco.h" void AFortAthenaMutator_Disco::OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret) { /* TScriptInterface SafeZoneInterface; EAthenaGamePhaseStep GamePhaseStep = EAthenaGamePhaseStep::BusFlying; static auto SafeZoneInterfaceOffset = FindOffsetStruct("/Script/FortniteGame.FortAthenaMutator_Disco.OnGamePhaseStepChanged", "SafeZoneInterface", false); if (SafeZoneInterfaceOffset != -1) Stack.StepCompiledIn(&SafeZoneInterface); Stack.StepCompiledIn(&GamePhaseStep, true); */ // LOG_INFO(LogDev, "{} GamePhaseStep: {}", __FUNCTION__, (int)GamePhaseStep); return OnGamePhaseStepChangedOriginal(Context, Stack, Ret); }