#pragma once #include "Object.h" #include "Stack.h" class UFortGameplayAbilityAthena_PeriodicItemGrant : public UObject // UFortGameplayAbility { public: static inline void (*StartItemAwardTimersOriginal)(UObject* Context, FFrame& Stack, void* Ret); static void StartItemAwardTimersHook(UObject* Context, FFrame& Stack, void* Ret); };