#include "BuildingSMActor.h" void ABuildingSMActor::BuildingSMActor_SetMeshSet(FMeshSet* MeshSet) { static auto BreakEffectOffset = GetOffset("BreakEffect"); Get(BreakEffectOffset) = MeshSet->GetBreakEffect(); static auto ConstructedEffectOffset = GetOffset("ConstructedEffect"); Get(ConstructedEffectOffset) = MeshSet->GetConstructedEffect(); } UClass* ABuildingSMActor::StaticClass() { static auto Class = FindObject(L"/Script/FortniteGame.BuildingSMActor"); return Class; }