#pragma once #include "World.h" #include "NetDriver.h" #include "UnrealString.h" class UEngine : public UObject { public: static inline UNetDriver* (*Engine_CreateNetDriver)(UEngine* Engine, UWorld* InWorld, FName NetDriverDefinition); UNetDriver* CreateNetDriver(UWorld* InWorld, FName NetDriverDefinition) { return Engine_CreateNetDriver(this, InWorld, NetDriverDefinition); } }; // static inline bool (*CreateNamedNetDriver)(UWorld* InWorld, FName NetDriverName, FName NetDriverDefinition); // static inline UNetDriver* CreateNetDriver_Local(UEngine* Engine, FWorldContext& Context, FName NetDriverDefinition)