#pragma once #include "Actor.h" class AFortWeapon : public AActor { public: template T* GetWeaponData() { static auto WeaponDataOffset = GetOffset("WeaponData"); return Get(WeaponDataOffset); } FGuid& GetItemEntryGuid() { static auto ItemEntryGuidOffset = GetOffset("ItemEntryGuid"); return Get(ItemEntryGuidOffset); } static UClass* StaticClass(); };