#pragma once #include "BuildingSMActor.h" #include "FortPawn.h" class ABuildingContainer : public ABuildingSMActor { public: bool ShouldDestroyOnSearch() { static auto bDestroyContainerOnSearchOffset = GetOffset("bDestroyContainerOnSearch"); static auto bDestroyContainerOnSearchFieldMask = GetFieldMask(GetProperty("bDestroyContainerOnSearch")); return this->ReadBitfieldValue(bDestroyContainerOnSearchOffset, bDestroyContainerOnSearchFieldMask); } bool SpawnLoot(AFortPawn* Pawn); static UClass* StaticClass() { static auto Class = FindObject("/Script/FortniteGame.BuildingContainer"); return Class; } };